Is there a quick "diff checker" functionality in SSEEdit?Įdit: I just manually removed those two weapon entries from the working version on my Smashed Patch and the file size is still 3 kb larger than the non-working version, so there must be other differences that I'm not seeing. I want to know if the above two weapons records are really the only difference, or if there's something else that I missed in the noise. By applying a filter for conflicts and looking at the AOS Patches.esp, I found that there are two weapon records which are (interestingly) included in the smashed patch in the working version, but excluded in the non-working version. 737 - Ambiguity in Skyrim's QUST definition 747 - Ambiguity in Skyrim's PACK definition 748 - Changing ANAM in Skyrim's PACK does not update the CNAM prompt 750 - form id override's id changes while the original fails in case id number's changed to an existing id (reported on Discord) - cleaning Dragonborn. I looked manually but there are thousands of records. I want to know what the difference between the working and non-working versions of my smashed patch is. Conversely, if I remove the AOS patches from the smash, the plugin becomes a bit bigger and the game launches fine. Can I delete certain parts of a mod with SSEEdit - posted in Skyrim Special Edition Mod Troubleshooting : Hi, this is my first post in the forum, So, im using skyTEST settings wich changes a lot of things and cause incompatibilites wit other mods I have installed (for example RS Children) and my question is, Can I delete the records for these changes that i dont want in SSEEdit and how do i. I'm having a weird issue with Mator Smash wherein if I attempt to smash my merged Audio Overhaul Skyrim Patches esp into my conflict resolution patch, the patch becomes a couple kb smaller than before and causes a crash upon startup before the menu options appear.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |